Course curriculum

  • 1

    Welcome & Intro

  • 2

    The Design Sprint Process

    • Definition & history

    • Why Design Sprints work

    • The Design Sprint anatomy explained

    • When to use Design Sprints

    • Myths and misconceptions

    • Design Sprints & other processes

    • Running successful Design Sprints

    • Module Quiz

  • 3

    Preparing for a Design Sprint

    • Preparation overview

    • Understand the context

    • Problem framing

    • Building a Sprint team

    • Scheduling the Design Sprint

    • The Sprint Brief

    • Managing stakeholder expectations

    • Logistics for your upcoming Design Sprint

    • Common mistakes

  • 4

    Day 1: Understand & Focus

    • What happens on Day 1?

    • Kick-off & overview

    • Long Term Goal

    • Sprint Questions

    • Mapping + Decide on a focus area

    • Lightning talks

    • How Might We... questions

    • Categorising and voting HMW's

    • Lightning Demos

    • Concept Sketching

    • Pro tips & common questions

  • 5

    Day 2: Sketch & Storyboard

    • What happens on Day 2?

    • Art gallery & pitching

    • Heatmap voting

    • Straw Poll & Power Vote

    • Mix'n'match

    • Prototype flow

    • Storyboarding

    • Pro tips & common questions

  • 6

    Day 3: Prototyping

    • What happens on Day 3?

    • Prototyping team roles

    • Planning for prototyping

    • Choosing tools & resources

    • Pro tips & common questions

  • 7

    Day 4: User Testing

    • What happens on Day 4?

    • User testing methods

    • Recruiting user testers

    • Qualifying user testers

    • Setting up the sessions

    • Tools & testing setup

    • Conducting the interviews

    • Pro tips & common questions

  • 8

    After the Design Sprint

    • Summarising the Design Sprint results

    • Refinement Week

    • Execution Sprints

    • Moving forward with development

    • Invalidated ideas & prototypes

  • 9

    The Remote Design Sprint

    • The challenges of running remote Design Sprints

    • The Remote Design Sprint (adjusted) anatomy

    • Choosing the right tools

    • The Remote Design Sprint template

    • Problem Framing in Miro

    • The Remote Design Sprint Brief

    • Team calls & Miro training

    • What changes when you prepare for a Remote Sprint?

    • Common challenges

    • Scheduling the sessions and calls

  • 10

    Facilitating a Remote Design Sprint

    • Tips for Day 1

    • Tips for Day 2

    • Tips for Day 3

    • Tips for Day 4

    • Remote facilitation techniques

    • Common challenges

    • Wrapping up

  • 11

    Advanced Methods

    • Best practices for first time facilitators

    • Dealing with skeptics and troublemakers

    • Using Sprint concepts outside the process

  • 12

    Selling & Getting Buy-in For The Sprint

    • Selling the Design Sprint as a service

    • Our sales process & strategies

    • The Design Sprint sales deck

    • Books you should read

    • Getting buy-in to run a Design Sprint in your team

  • 13

    Design Sprint Case Studies

    • Case Study #1: B2B Tool

    • Case Study #2: Startup Idea

    • Case Study #3: A Failed Sprint

  • 14

    Resource Library

    • Testing out

  • 15

    Closing Remarks

    • Congratulations! What now?

    • The Design Sprint Helpline

    • Facilitator network

    • Thank you!

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